Programme developing the learning and education process in primary education through the funding and implementation of innovative experiential activities.
Programme developing the learning and education process in primary education through the funding and implementation of innovative experiential activities.
The educational process focused on the writing of interactive fairy tales which combines the digital narration with the pictorial learning environment …
The activity emphasized both on the timelessness of the refugee issue as well as the understanding of the necessity for awareness. …
The purpose of the programme was to design, develop and implement a thematic approach, so that children would develop an interest in Greek …
This programme focused on developing the children's social skills and strengthening social acceptance, with the ultimate goal of preventing social …
The aim of this particular activity was to familiarise the children of the 6th grade with the world of museums in a diversified and innovative way …
The aim of the action was for young pupils to develop their skills, broaden their knowledge and, above all, cultivate a positive attitude towards …
The purpose of the program was to create a flexible classroom or a "teams’ classroom" with material and technical infrastructure, …